How does   Fifa coins    your system deal with rendering many many objects at once Is it rendering imposters for distant objects and groups of distant objects then compositing those in D How are you dealing with lighting and shadow in that case class interviewAnswer Bruce Dell No it s not like the present polygon systems where they build different objects at different distance swapping

them in and out Unlimited Detail doesn t work that way When it comes to geometry it really is unlimited class caption Bruce Dell says that ground in today s games is just a photographic texture with grass sticking out of it while Unlimited Detail allows you to view individual elements of dirt if you go in close enough class interview uestion strong style color Does the engine rely a lot on temporal coherence smooth camera movement in order to maintain frame rate If so how long does the

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