aggression Fifa coins versus precision was substantiated in their personalities Schumacher vs Villeneuve or Gronholm vs Blom vist When it came to the AI therefore their profiles were created using traits that not only defined their raw ability but their personalities too So things like Risk Taking Concentration Grudges Antagonism and Adrenalin were all present We then made around uni ue profiles that dialled up certain attributes so there d be an AI who was really clinical and avoided all
crashes but then there d be another who d actively bash into you one that would swerve out of your way if you drafted him and others that made silly mistakes when cornering etc Within each race therefore you d have a variety of drivers with different levels of ability and different reactions to you as a player These were then playtested and tweaked and scrapped and redone and boosted right up to the last minute the anti vision being a funeral procession of cars that trawled around the racing line but one that recreated the kind of actions you d
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