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Aback Knights of the Old Republic was BioWare's aboriginal Xbox game, we can brainstorm that the aggregation encountered some new hurdles in development. What were some of the Xbox-specific abstruse challenges you faced, and how are they accepting addressed for the PC version? CH: Admitting this was our aboriginal Xbox title, we've aswell formed on the Dreamcast and PS2 in the development of MDK2. Accepting acquaintance in developing for added consoles gave us the able mindset for implementing this bold on the Xbox, and, by comparison, the Xbox was about simple to beforehand for
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