Fluidity and FIFA have become almost Cheap FIFA 15 Coins inextricable concepts over the last few years. It;s still common to read reviews and impressions which praise FIFA for its fluidity, almost as if there is no downside to it. If there is a single lesson FIFA should learn over the next year, it should be that fluidity can go too far, and in FIFA it very definitely has. It;s important to have responsiveness – players need to react to button presses as soon as possible, but the actions themselves should still take their proper time.
Take the simple example of a sprinting player stopping. To slow yourself down, you have to push into the ground with your front foot. You can;t slow down before your foot hits the ground, and if you;re going too quickly, you might have to slow yourself down with successive steps so as not to injure yourself or lose balance. In FIFA, these steps simply are not followed in a realistic manner. Whether it needs to precisely simulate movement physics to the level where it;s simulating each foot plant is hard to know, but at the very least some realistic bounds need to be set in terms of how fast a player can slow down.
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