For all of the land Aion Kinah racing, the game felt entirely the same as Mario Kart for DS. Sure, there are lots of new courses featuring elements from games like Wii Sports Resort and Donkey Kong Country Returns. You'll also be able to place your Mii in the game to face off against the cast of Mario Kart regulars.
To be honest, it felt like you downloaded a DLC pack for the old Mario Kart – this doesn't mean the gameplay was bad at all, but it certainly didn't have the twist that Nintendo emphasize. The handling and AI performed admirably, crafting an exciting race as players switched positions and used items to give themselves an edge in banana-fledged combat. Then, of course, came the gliders.
Gliding activates automatically in the appropriate areas, requiring you to use inverted analog stick controls to glide your character to a smooth landing. You can bring yourself down on the track quickly, or the daring can attempt to keep up in the air for as long as possible, maybe even taking a cliffside shortcut that you couldn't attempt on land. If you're pretty disappointed that this is the big new twist of the game, you're probably not alone — it's a nice little spark for Mario Kart 3D, but it's certainly not a game-changing feature.
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