we have made fifa coins them work The loot grind found in many RPGs with trash loot clogging up the inventory doesn t seem very user friendly to us and we wanted to address that issue with Earthlock We wanted to add a calculated element to that loot and equipment cycle
The home base in Earthlock consists of several buildings and various production resources such as the farm field In a meta way it can be compared to your castle in Heroes of Might and Magic The home base is where you upgrade and produce the stuff that you need to win the battles ahead PS The combat system sees you work with pairs rather than individual party members Why have you taken this route and how does it change the experience
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